Gamification for Technology-Enhanced Language Learning (TELL) – Success factors of gamified language learning platform design

Tao Jueru, Sílvia Ferrão, Florbela Vitória, Rui Ferrão Silva


The use of gamification as a TELL strategy has aroused increasing interest, but there are still many unanswered questions. In this context, and to find the success factors in the design of a Gamified Language Learning Platform (GLLP), an exploratory, cross-sectional study was developed. Critical factors for the success of GLLP were identified and classified, as well as the perceptions of users mainly from China and Portugal (n = 555).Crossing data, the principles “Specific, clear, moderately difficult, immediate goals”, “Clear, concrete, actionable learning tasks with increased complexity” and “Immediate feedback or shorten feedback cycles; immediate rewards”, emerge with special relevance.These results are important in the design of new tools, but also, to alert educators to the use of GLLP as a learning complement. It will also be useful, to raise the awareness of educational institutions, for the creation of gamified tools, which can increase motivation, interest, and efficiency in the teaching/ learning process.


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